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Storm the Citadel

Storm the Citadel {4}{G}

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

Prints (11)

Set#RarityFinishesUSDFoil USD
War of the Spark (WAR) 178 uncommon nonfoil, foil $0.11 $0.36
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil
War of the Spark (WAR) 178 uncommon nonfoil, foil

Rulings

  • 2019-05-03 Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
  • 2019-05-03 If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.