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Storm the Citadel

Storm the Citadel {4}{G}

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

Prints (11)

Set#RarityFinishesUSDFoil USD
War of the Spark (WAR) 178 uncommon nonfoil, foil $0.11 $0.36
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —
War of the Spark (WAR) 178 uncommon nonfoil, foil — —

Rulings

  • 2019-05-03 Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
  • 2019-05-03 If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.