Weapons Vendor {3}{W}
Creature — Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
2/2
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 40 | common | nonfoil, foil | $0.13 | $0.24 |
Rulings
- 2025-06-06 You don't choose targets for Weapons Vendor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {1} this way. You choose targets for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.