Killer Instinct {4}{R}{G}
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | $0.35 | $0.65 |
| Guildpact (GPT) | 120 | rare | nonfoil, foil | — | — |
Rulings
- 2006-02-01 If the top card of your library isn't a creature card, it remains on top of your library. You won't have to sacrifice it at end of turn.