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Start Your Engines

Start Your Engines {3}{R}

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Prints (11)

Set#RarityFinishesUSDFoil USD
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil $0.29 $0.50
Kaladesh (KLD) 135 uncommon nonfoil, foil — —
Kaladesh (KLD) 135 uncommon nonfoil, foil — —

Rulings

  • 2016-09-20 The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
  • 2016-09-20 Vehicles you control become artifact creatures and then also get +2/+0.