Start Your Engines {3}{R}
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | $0.29 | $0.50 |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
| Kaladesh (KLD) | 135 | uncommon | nonfoil, foil | — | — |
Rulings
- 2016-09-20 The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
- 2016-09-20 Vehicles you control become artifact creatures and then also get +2/+0.