Mobile Homestead {2}
Artifact — Vehicle
This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | $0.09 | $0.17 |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 245 | uncommon | nonfoil, foil | — | — |
Rulings
- 2024-04-12 Once a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won't cause Mobile Homestead to stop attacking.
- 2024-04-12 Putting a land card onto the battlefield with Mobile Homestead's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn.