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Mobile Homestead

Mobile Homestead {2}

Artifact — Vehicle

This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

Prints (8)

Set#RarityFinishesUSDFoil USD
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil $0.09 $0.17
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —
Outlaws of Thunder Junction (OTJ) 245 uncommon nonfoil, foil — —

Rulings

  • 2024-04-12 Once a Mobile Homestead that came under your control this turn has legally attacked, causing it to lose haste by removing all Mounts you control won't cause Mobile Homestead to stop attacking.
  • 2024-04-12 Putting a land card onto the battlefield with Mobile Homestead's triggered ability doesn't count as playing a land. It can put a land card onto the battlefield even if you've already played your land for the turn.