← Back to browsing
Chimeric Sphere

Chimeric Sphere {3}

Artifact

{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.

Prints (9)

Set#RarityFinishesUSDFoil USD
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil $0.13 —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —
Weatherlight (WTH) 148 uncommon nonfoil — —

Rulings

  • 2008-08-01 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • 2008-04-01 If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.