Chimeric Sphere {3}
Artifact
{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | $0.13 | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
| Weatherlight (WTH) | 148 | uncommon | nonfoil | — | — |
Rulings
- 2008-08-01 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
- 2008-04-01 If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.