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Chimeric Sphere

Chimeric Sphere {3}

Artifact

{2}: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying. {2}: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.

Prints (9)

Set#RarityFinishesUSDFoil USD
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil $0.13
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil
Weatherlight (WTH) 148 uncommon nonfoil

Rulings

  • 2008-08-01 A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • 2008-04-01 If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying.