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Salt Road Patrol

Salt Road Patrol {3}{W}

Creature — Human Scout

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

2/5

Prints (11)

Set#RarityFinishesUSDFoil USD
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil $0.02 $0.41
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil
Khans of Tarkir (KTK) 21 common nonfoil, foil

Rulings

  • 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • 2014-09-20 The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn.