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Salt Road Patrol

Salt Road Patrol {3}{W}

Creature — Human Scout

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

2/5

Prints (11)

Set#RarityFinishesUSDFoil USD
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil $0.02 $0.41
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —
Khans of Tarkir (KTK) 21 common nonfoil, foil — —

Rulings

  • 2014-09-20 Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • 2014-09-20 The cost to activate a creature’s outlast ability includes the tap symbol ({T}). A creature’s outlast ability can’t be activated unless that creature has been under your control continuously since the beginning of your turn.