Peace Talks {1}{W}
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Visions (VIS) | 15 | uncommon | nonfoil | $0.25 | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Visions (VIS) | 15 | uncommon | nonfoil | — | — |
| Multiverse Gift Box (MGB) | 1 | rare | nonfoil | — | — |
Rulings
- 2016-06-08 Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
- 2006-02-01 Doesn’t skip the Combat Phase, just renders creatures unable to attack.
- 2004-10-04 Can be cast after your attack.
- 2004-10-04 It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.