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Mascot Interception

Mascot Interception {3}{R}

Sorcery

This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Prints (11)

Set#RarityFinishesUSDFoil USD
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil $0.14 $0.11
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil
Strixhaven: School of Mages (STX) 110 uncommon nonfoil, foil

Rulings

  • 2021-04-16 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Mascot Interception). Mascot Interception’s mana value is always 4, no matter what the total cost to cast it was.