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Worldfire

Worldfire {6}{R}{R}{R}

Sorcery

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Prints (11)

Set#RarityFinishesUSDFoil USD
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil $29.40 $88.47
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —
Magic 2013 (M13) 158 mythic nonfoil, foil — —

Rulings

  • 2012-07-01 These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
  • 2012-07-01 Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
  • 2012-07-01 If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.