Worldfire {6}{R}{R}{R}
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | $29.40 | $88.47 |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
| Magic 2013 (M13) | 158 | mythic | nonfoil, foil | — | — |
Rulings
- 2012-07-01 These actions are performed in order, but no triggered abilities resolve in between them and no player may cast spells or activate abilities in between them. This means that if a permanent’s ability triggers on a player losing life, that permanent will be exiled first and won’t be on the battlefield when your life total becomes 1. Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely.
- 2012-07-01 Worldfire won’t be exiled. It will go to your graveyard as the final part of its resolution.
- 2012-07-01 If your life total is greater than 1 when Worldfire resolves, the change in life total will count as life loss. Other effects that interact with life loss will interact with this effect accordingly.