Gornog, the Red Reaper {2}{R}
Legendary Creature — Minotaur Warrior
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | — | — |
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | — | — |
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | — | — |
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | — | — |
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | $3.43 | — |
| Foundations Jumpstart (J25) | 49 | rare | nonfoil | — | — |
Rulings
- 2024-11-08 Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types.
- 2024-11-08 Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first.
- 2024-11-08 The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.
- 2024-11-08 Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.)