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Illusory Ambusher

Illusory Ambusher {4}{U}

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.

4/1

Prints (31)

Set#RarityFinishesUSDFoil USD
Bloomburrow Commander (BLC) 167 uncommon nonfoil
Bloomburrow Commander (BLC) 167 uncommon nonfoil
Bloomburrow Commander (BLC) 167 uncommon nonfoil
Bloomburrow Commander (BLC) 167 uncommon nonfoil
Bloomburrow Commander (BLC) 167 uncommon nonfoil $0.22
The List (PLST) C15-12 uncommon nonfoil $0.11
Game Night: Free-for-All (GN3) 29 uncommon nonfoil
Game Night: Free-for-All (GN3) 29 uncommon nonfoil
Game Night: Free-for-All (GN3) 29 uncommon nonfoil
Game Night: Free-for-All (GN3) 29 uncommon nonfoil
Game Night: Free-for-All (GN3) 29 uncommon nonfoil
Game Night: Free-for-All (GN3) 29 uncommon nonfoil $0.10
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil $0.26
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil
Commander 2020 (C20) 113 uncommon nonfoil
Iconic Masters (IMA) 58 uncommon nonfoil, foil
Iconic Masters (IMA) 58 uncommon nonfoil, foil
Iconic Masters (IMA) 58 uncommon nonfoil, foil $0.18 $0.55
Legendary Cube Prize Pack (PZ1) 28 rare nonfoil, foil
Commander 2015 (C15) 12 uncommon nonfoil
Commander 2015 (C15) 12 uncommon nonfoil
Commander 2015 (C15) 12 uncommon nonfoil
Commander 2015 (C15) 12 uncommon nonfoil $0.18
Commander 2015 (C15) 12 uncommon nonfoil
Commander 2015 (C15) 12 uncommon nonfoil
Commander 2015 (C15) 12 uncommon nonfoil

Rulings

  • 2017-11-17 Creatures may be dealt damage greater than their toughness. For example, if a source deals 5 damage to Illusory Ambusher, you'll draw five cards.
  • 2017-11-17 If Illusory Ambusher blocks a creature with trample, that creature's controller can assign any amount of damage from 1 to that creature's power to Illusory Ambusher. Excess damage doesn't have to be assigned to the defending player.