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Mob Rule

Mob Rule {4}{R}{R}

Sorcery

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Prints (21)

Set#RarityFinishesUSDFoil USD
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil $3.87 —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Crimson Vow Commander (VOC) 147 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil $1.02 $3.80
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —
Fate Reforged (FRF) 109 rare nonfoil, foil — —

Rulings

  • 2014-11-24 Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • 2014-11-24 You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
  • 2014-11-24 Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • 2014-11-24 Once you gain control of a creature, it doesn't matter what happens to its power.