Anthem of Rakdos {2}{B}{R}{R}
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | — | — |
| Dissension (DIS) | 102 | rare | nonfoil, foil | $0.81 | $9.80 |
Rulings
- 2006-05-01 The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, they’ll each get +2/+0 and you’ll be dealt 3 damage.
- 2006-05-01 If a source you control would deal damage to multiple creatures and/or players simultaneously, all of that damage is doubled.
- 2006-05-01 If damage that would be dealt to a player or creature is affected by both Anthem of Rakdos and a damage prevention effect, that player or that creature’s controller chooses the order to apply the effects. In most cases that player will want to prevent damage, then double what’s left.
- 2006-05-01 The hellbent ability doubles the damage dealt to you by Anthem of Rakdos itself.