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Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon {U}{U}

Legendary Creature — Elemental Villain

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

2/2

Prints (12)

Set#RarityFinishesUSDFoil USD
Marvel's Spider-Man (SPM) 250 rare nonfoil, foil
Marvel's Spider-Man (SPM) 250 rare nonfoil, foil $0.37 $0.47
Marvel's Spider-Man Promos (PSPM) 33s rare foil $1.90
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil
Marvel's Spider-Man (SPM) 250 rare nonfoil, foil
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil
Marvel's Spider-Man (SPM) 250 rare nonfoil, foil
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil
Marvel's Spider-Man (SPM) 33 rare nonfoil, foil $0.31 $0.42
Through the Omenpaths (OM1) 27 rare nonfoil

Rulings

  • 2025-09-19 After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn.
  • 2025-09-19 The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started.