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Choose Your Weapon

Choose Your Weapon {2}{G}

Instant

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Prints (12)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 202 uncommon nonfoil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil $0.14 $0.24
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil — —

Rulings

  • 2021-07-23 If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  • 2021-07-23 If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.