Choose Your Weapon {2}{G}
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Alchemy Horizons: Baldur's Gate (HBG) | 202 | uncommon | nonfoil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | $0.14 | $0.24 |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
| Adventures in the Forgotten Realms (AFR) | 175 | uncommon | nonfoil, foil | — | — |
Rulings
- 2021-07-23 If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
- 2021-07-23 If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.