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Choose Your Weapon

Choose Your Weapon {2}{G}

Instant

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Prints (12)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 202 uncommon nonfoil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil $0.14 $0.24
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil
Adventures in the Forgotten Realms (AFR) 175 uncommon nonfoil, foil

Rulings

  • 2021-07-23 If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  • 2021-07-23 If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.