Wrecking Ball Arm {2}
Legendary Artifact — Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creature {3} Equip {7}
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 128 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 128 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 128 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 128 | rare | nonfoil, foil | $0.91 | $1.88 |
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | — | — |
| Final Fantasy Commander (FIC) | 100 | rare | nonfoil, foil | $0.39 | — |
Rulings
- 2025-06-06 Wrecking Ball Arm overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
- 2025-06-06 Once a creature equipped with Wrecking Ball Arm has been blocked, changing the blocking creature's power to 2 or less won't cause the creature to become unblocked.
- 2025-06-06 Effects that modify the creature's power and/or toughness without setting base power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.