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Simic Keyrune

Simic Keyrune {3}

Artifact

{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Prints (18)

Set#RarityFinishesUSDFoil USD
Commander 2015 (C15) 265 uncommon nonfoil — —
Commander 2015 (C15) 265 uncommon nonfoil — —
Commander 2015 (C15) 265 uncommon nonfoil — —
Commander 2015 (C15) 265 uncommon nonfoil — —
Commander 2015 (C15) 265 uncommon nonfoil — —
Commander 2015 (C15) 265 uncommon nonfoil $0.16 —
Commander 2015 (C15) 265 uncommon nonfoil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil $0.22 $0.40
Gatecrash (GTC) 237 uncommon nonfoil, foil — —
Gatecrash (GTC) 237 uncommon nonfoil, foil — —

Rulings

  • 2013-04-15 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • 2013-04-15 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.