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Simic Keyrune

Simic Keyrune {3}

Artifact

{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Prints (18)

Set#RarityFinishesUSDFoil USD
Commander 2015 (C15) 265 uncommon nonfoil
Commander 2015 (C15) 265 uncommon nonfoil
Commander 2015 (C15) 265 uncommon nonfoil
Commander 2015 (C15) 265 uncommon nonfoil
Commander 2015 (C15) 265 uncommon nonfoil
Commander 2015 (C15) 265 uncommon nonfoil $0.16
Commander 2015 (C15) 265 uncommon nonfoil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil $0.22 $0.40
Gatecrash (GTC) 237 uncommon nonfoil, foil
Gatecrash (GTC) 237 uncommon nonfoil, foil

Rulings

  • 2013-04-15 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • 2013-04-15 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.