Temper {X}{1}{W}
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | — | — |
| Stronghold (STH) | 20 | uncommon | nonfoil | $0.17 | — |
Rulings
- 2004-10-04 You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.
- 2004-10-04 The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.