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Magnetic Theft

Magnetic Theft {R}

Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Prints (8)

Set#RarityFinishesUSDFoil USD
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil $4.22 $19.36
Fifth Dawn (5DN) 74 uncommon nonfoil, foil
Fifth Dawn (5DN) 74 uncommon nonfoil, foil

Rulings

  • 2004-12-01 Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).