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Pyrohemia

Pyrohemia {2}{R}{R}

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

Prints (18)

Set#RarityFinishesUSDFoil USD
Secret Lair Drop (SLD) 2211 rare nonfoil, foil $6.83 $6.98
The List (PLST) PLC-119 uncommon nonfoil $6.59
Commander Anthology (CMA) 86 uncommon nonfoil $17.36
Commander 2011 (CMD) 132 uncommon nonfoil
Commander 2011 (CMD) 132 uncommon nonfoil
Commander 2011 (CMD) 132 uncommon nonfoil
Commander 2011 (CMD) 132 uncommon nonfoil
Commander 2011 (CMD) 132 uncommon nonfoil $13.62
Commander 2011 (CMD) 132 uncommon nonfoil
Planar Chaos (PLC) 119 uncommon nonfoil, foil $10.53 $59.71
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil
Planar Chaos (PLC) 119 uncommon nonfoil, foil

Rulings

  • 2011-06-01 Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • 2011-06-01 It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • 2004-10-04 Each activation is considered a new damage effect. An activation can only be 1 point of damage.