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Demonic Consultation

Demonic Consultation {B}

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Prints (11)

Set#RarityFinishesUSDFoil USD
Secret Lair Countdown (SLC) 4 rare nonfoil, foil $6.96 $10.51
Secret Lair Countdown (SLC) 31 rare foil $76.28
Mystery Booster 2 (MB2) 181 uncommon nonfoil, foil $5.23 $147.12
Secret Lair Drop (SLD) 1127 rare nonfoil, foil $32.21 $33.52
Masters Edition II (ME2) 85 uncommon nonfoil, foil
Ice Age (ICE) 121 uncommon nonfoil
Ice Age (ICE) 121 uncommon nonfoil
Ice Age (ICE) 121 uncommon nonfoil
Ice Age (ICE) 121 uncommon nonfoil
Ice Age (ICE) 121 uncommon nonfoil $9.68
Ice Age (ICE) 121 uncommon nonfoil

Rulings

  • 2008-10-01 You don't name a card until Demonic Consultation resolves.
  • 2008-10-01 If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.
  • 2004-10-04 There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.
  • 2004-10-04 You must name a card that actually exists in the game of Magic.