Wild Instincts {3}{G}
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | $0.05 | $0.21 |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
| Magic Origins (ORI) | 206 | common | nonfoil, foil | — | — |
Rulings
- 2015-06-22 You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
- 2015-06-22 If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.