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Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment — Aura

Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.

Prints (12)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 58 rare nonfoil, foil $1.77 $2.36
Fallout (PIP) 386 rare nonfoil, foil $3.45 $2.09
Fallout (PIP) 58 rare nonfoil, foil
Fallout (PIP) 58 rare nonfoil, foil
Fallout (PIP) 386 rare nonfoil, foil
Fallout (PIP) 914 rare foil $5.36
Fallout (PIP) 58 rare nonfoil, foil
Fallout (PIP) 58 rare nonfoil, foil
Fallout (PIP) 586 rare foil $3.45
Fallout (PIP) 386 rare nonfoil, foil
Fallout (PIP) 58 rare nonfoil, foil
Fallout (PIP) 58 rare nonfoil, foil

Rulings

  • 2024-03-08 If the creature Grim Reaper's Sprint would enchant is an illegal target by the time Grim Reaper's Sprint would resolve, the entire spell doesn't resolve. It's put into the graveyard from the stack, so its triggered ability won't trigger, and you won't untap your creatures or get an additional combat phase.