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Boros Keyrune

Boros Keyrune {3}

Artifact

{T}: Add {R} or {W}. {R}{W}: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Prints (17)

Set#RarityFinishesUSDFoil USD
GRN Guild Kit (GK1) 96 uncommon nonfoil — —
GRN Guild Kit (GK1) 96 uncommon nonfoil — —
GRN Guild Kit (GK1) 96 uncommon nonfoil — —
GRN Guild Kit (GK1) 96 uncommon nonfoil — —
GRN Guild Kit (GK1) 96 uncommon nonfoil — —
GRN Guild Kit (GK1) 96 uncommon nonfoil $0.23 —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil $0.20 $0.65
Gatecrash (GTC) 227 uncommon nonfoil, foil — —
Gatecrash (GTC) 227 uncommon nonfoil, foil — —

Rulings

  • 2013-04-15 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
  • 2013-04-15 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.