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You Come to a River

You Come to a River {1}{U}

Instant

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 136 common nonfoil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil $0.32 $0.21
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —
Adventures in the Forgotten Realms (AFR) 83 common nonfoil, foil — —

Rulings

  • 2021-07-23 Casting this spell and choosing the Find a Crossing mode targeting an attacking creature that has already been blocked won't change or undo that block. It will still get the +1/+0 though.