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Zameck Guildmage

Zameck Guildmage {G}{U}

Creature — Elf Wizard

{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

Prints (19)

Set#RarityFinishesUSDFoil USD
RNA Guild Kit (GK2) 129 uncommon nonfoil — —
RNA Guild Kit (GK2) 129 uncommon nonfoil — —
RNA Guild Kit (GK2) 129 uncommon nonfoil $0.34 —
RNA Guild Kit (GK2) 129 uncommon nonfoil — —
RNA Guild Kit (GK2) 129 uncommon nonfoil — —
RNA Guild Kit (GK2) 129 uncommon nonfoil — —
Magic Online Promos (PRM) 47987 uncommon foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil — —
Gatecrash (GTC) 209 uncommon nonfoil, foil $0.15 $0.74
Gatecrash Promos (PGTC) 209 uncommon nonfoil $0.61 —

Rulings

  • 2013-01-24 Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
  • 2013-01-24 Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.