Worms of the Earth {2}{B}{B}{B}
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Prints (2)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The Dark (DRK) | 56 | rare | nonfoil | — | — |
| The Dark (DRK) | 56 | rare | nonfoil | $7.34 | — |
Rulings
- 2008-08-01 If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
- 2006-05-01 In Two-Headed Giant, triggers only once per upkeep, not once for each player.
- 2004-10-04 If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
- 2004-10-04 Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.