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Slaughter Cry

Slaughter Cry {2}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Prints (20)

Set#RarityFinishesUSDFoil USD
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil $0.10 $0.10
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Magic 2012 (M12) 155 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil $0.06 $0.15
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil
Zendikar (ZEN) 149 common nonfoil, foil

Rulings

  • 2009-10-01 If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.