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Sea Gate Wreckage

Sea Gate Wreckage

Land

{T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.

Prints (16)

Set#RarityFinishesUSDFoil USD
Commander Masters (CMM) 1028 rare nonfoil
Commander Masters (CMM) 1028 rare nonfoil $0.36
Commander Masters (CMM) 1028 rare nonfoil
Commander Masters (CMM) 1028 rare nonfoil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch Promos (POGW) 177s rare foil $1.46
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil $0.29 $0.52
Oath of the Gatewatch (OGW) 177 rare nonfoil, foil

Rulings

  • 2016-01-22 It doesn’t matter how many cards are in your hand as the last ability resolves. For example, if you have no cards in hand and control two Sea Gate Wreckages, you can activate the last ability of each of them. You’ll draw a card as each ability resolves.