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Warmonger's Chariot

Warmonger's Chariot {2}

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Prints (13)

Set#RarityFinishesUSDFoil USD
Jumpstart (JMP) 490 uncommon nonfoil $0.33 —
Conspiracy (CNS) 207 uncommon nonfoil, foil $0.09 $0.29
Conspiracy (CNS) 207 uncommon nonfoil, foil — —
Conspiracy (CNS) 207 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil $0.10 $0.76
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil — —

Rulings

  • 2010-06-15 If the equipped creature doesn’t have defender, the second ability simply doesn’t affect it.
  • 2010-06-15 The second ability doesn’t cause the equipped creature to lose defender. It just lets it attack.