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Warmonger's Chariot

Warmonger's Chariot {2}

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Prints (13)

Set#RarityFinishesUSDFoil USD
Jumpstart (JMP) 490 uncommon nonfoil $0.33
Conspiracy (CNS) 207 uncommon nonfoil, foil $0.09 $0.29
Conspiracy (CNS) 207 uncommon nonfoil, foil
Conspiracy (CNS) 207 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil $0.10 $0.76
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil
Rise of the Eldrazi (ROE) 226 uncommon nonfoil, foil

Rulings

  • 2010-06-15 If the equipped creature doesn’t have defender, the second ability simply doesn’t affect it.
  • 2010-06-15 The second ability doesn’t cause the equipped creature to lose defender. It just lets it attack.