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Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Prints (18)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil
Jumpstart 2022 (J22) 721 common nonfoil $0.11
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil $0.21 $0.15
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil
Kaldheim (KHM) 190 common nonfoil, foil

Rulings

  • 2021-02-05 If there’s a land card or Elf card in your graveyard, you must return one. You can’t choose not to in order to draw a card.
  • 2021-02-05 Roots of Wisdom doesn’t target any cards in graveyards. You may return a land card or an Elf card that was just milled or one that was already there.