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Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Prints (18)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil — —
Jumpstart 2022 (J22) 721 common nonfoil $0.11 —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil $0.21 $0.15
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —
Kaldheim (KHM) 190 common nonfoil, foil — —

Rulings

  • 2021-02-05 If there’s a land card or Elf card in your graveyard, you must return one. You can’t choose not to in order to draw a card.
  • 2021-02-05 Roots of Wisdom doesn’t target any cards in graveyards. You may return a land card or an Elf card that was just milled or one that was already there.