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The Toymaker's Trap

The Toymaker's Trap {2}{B}

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Owned: 2× WHO #72 (nonfoil, promo) · Want list: WHO #375 (nonfoil) WHO #677 (foil) WHO #966 (foil)

Prints (8)

Set#RarityFinishesUSDFoil USD
Doctor Who (WHO) 375 rare nonfoil, foil
Doctor Who (WHO) 72 rare nonfoil, foil $0.29 $0.36
Doctor Who (WHO) 72 rare nonfoil, foil
Doctor Who (WHO) 677 rare foil $0.68
Doctor Who (WHO) 72 rare nonfoil, foil
Doctor Who (WHO) 966 rare foil $0.41
Doctor Who (WHO) 72 rare nonfoil, foil
Doctor Who (WHO) 375 rare nonfoil, foil $0.26 $0.73

Rulings

  • 2023-10-13 If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
  • 2023-10-13 To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.