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Nature's Way

Nature's Way {1}{G}

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Prints (16)

Set#RarityFinishesUSDFoil USD
The List (PLST) KLD-162 uncommon nonfoil $0.12 —
Kaladesh Remastered (KLR) 171 uncommon nonfoil — —
Jumpstart (JMP) 412 uncommon nonfoil $0.09 —
Duel Decks: Elves vs. Inventors (DDU) 20 uncommon nonfoil $0.19 —
Duel Decks: Elves vs. Inventors (DDU) 20 uncommon nonfoil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil — —
Kaladesh (KLD) 162 uncommon nonfoil, foil $0.09 $0.64

Rulings

  • 2016-09-20 You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
  • 2016-09-20 If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
  • 2016-09-20 Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
  • 2016-09-20 If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.