Diamond City
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Fallout (PIP) | 675 | rare | foil | — | $4.45 |
| Fallout (PIP) | 967 | rare | foil | — | $8.75 |
| Fallout (PIP) | 147 | rare | nonfoil, foil | $3.73 | $6.07 |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 439 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 439 | rare | nonfoil, foil | $3.84 | $3.39 |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 147 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 439 | rare | nonfoil, foil | — | — |
Rulings
- 2024-03-08 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
- 2024-03-08 Shield counters don’t prevent players from sacrificing permanents.
- 2024-03-08 Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
- 2024-03-08 “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
- 2024-03-08 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
- 2024-03-08 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.