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Diamond City

Diamond City

Land

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 675 rare foil — $4.45
Fallout (PIP) 967 rare foil — $8.75
Fallout (PIP) 147 rare nonfoil, foil $3.73 $6.07
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 439 rare nonfoil, foil — —
Fallout (PIP) 439 rare nonfoil, foil $3.84 $3.39
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 147 rare nonfoil, foil — —
Fallout (PIP) 439 rare nonfoil, foil — —

Rulings

  • 2024-03-08 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • 2024-03-08 Shield counters don’t prevent players from sacrificing permanents.
  • 2024-03-08 Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
  • 2024-03-08 “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • 2024-03-08 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • 2024-03-08 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.