Vigil for the Lost {3}{W}
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | $0.13 | $0.40 |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
| Scars of Mirrodin (SOM) | 26 | uncommon | nonfoil, foil | — | — |
Rulings
- 2011-01-01 As the ability resolves, you choose a value for X and decide whether to pay {X}. If you do decide to pay {X}, it’s too late for any player to respond since the ability is already in the midst of resolving.