Storm Fleet Pyromancer {4}{R}
Creature — Human Pirate Wizard
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
3/2
Prints (23)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | $0.09 | — |
| Jumpstart 2022 (J22) | 608 | common | nonfoil | — | — |
| Double Masters 2022 (2X2) | 126 | common | nonfoil, foil | $0.08 | $0.08 |
| Double Masters 2022 (2X2) | 126 | common | nonfoil, foil | — | — |
| Double Masters 2022 (2X2) | 126 | common | nonfoil, foil | — | — |
| Double Masters 2022 (2X2) | 126 | common | nonfoil, foil | — | — |
| Double Masters 2022 (2X2) | 126 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | $0.06 | $0.21 |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
| Ixalan (XLN) | 163 | common | nonfoil, foil | — | — |
Rulings
- 2024-11-08 Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
- 2024-11-08 Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.