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Single Combat

Single Combat {3}{W}{W}

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Prints (24)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 172 rare nonfoil, foil
Fallout (PIP) 172 rare nonfoil, foil
Fallout (PIP) 458 rare nonfoil, foil
Fallout (PIP) 172 rare nonfoil, foil
Fallout (PIP) 458 rare nonfoil, foil $2.27 $0.97
Fallout (PIP) 172 rare nonfoil, foil
Fallout (PIP) 172 rare nonfoil, foil $0.38 $8.43
Fallout (PIP) 986 rare foil $3.62
Fallout (PIP) 172 rare nonfoil, foil
Fallout (PIP) 458 rare nonfoil, foil
Fallout (PIP) 700 rare foil $1.33
Fallout (PIP) 172 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark Promos (PWAR) 30s rare foil $3.83
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil $0.43 $2.29
War of the Spark (WAR) 30 rare nonfoil, foil
War of the Spark (WAR) 30 rare nonfoil, foil

Rulings

  • 2019-05-03 In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • 2019-05-03 As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.