Phantasmal Fiend {3}{B}
Creature — Illusion
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
1/5
Prints (22)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Masters Edition II (ME2) | 108 | common | nonfoil, foil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | — | — |
| Coldsnap Theme Decks (CST) | 57a | common | nonfoil | $0.15 | — |
| Deckmasters (DKM) | 8b | common | nonfoil | $0.12 | — |
| Deckmasters (DKM) | 8a | common | nonfoil | $0.30 | — |
| Alliances (ALL) | 57a | common | nonfoil | — | — |
| Alliances (ALL) | 57b | common | nonfoil | — | — |
| Alliances (ALL) | 57b | common | nonfoil | $0.12 | — |
| Alliances (ALL) | 57b | common | nonfoil | — | — |
| Alliances (ALL) | 57b | common | nonfoil | — | — |
| Alliances (ALL) | 57a | common | nonfoil | — | — |
| Alliances (ALL) | 57a | common | nonfoil | $0.13 | — |
| Alliances (ALL) | 57a | common | nonfoil | — | — |
| Alliances (ALL) | 57b | common | nonfoil | — | — |
| Alliances (ALL) | 57a | common | nonfoil | — | — |
| Alliances (ALL) | 57a | common | nonfoil | — | — |
| Alliances (ALL) | 57b | common | nonfoil | — | — |
Rulings
- 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- 2008-10-01 Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
- 2005-11-01 Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.