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Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature — Illusion

{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.

1/5

Prints (22)

Set#RarityFinishesUSDFoil USD
Masters Edition II (ME2) 108 common nonfoil, foil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil — —
Coldsnap Theme Decks (CST) 57a common nonfoil $0.15 —
Deckmasters (DKM) 8b common nonfoil $0.12 —
Deckmasters (DKM) 8a common nonfoil $0.30 —
Alliances (ALL) 57a common nonfoil — —
Alliances (ALL) 57b common nonfoil — —
Alliances (ALL) 57b common nonfoil $0.12 —
Alliances (ALL) 57b common nonfoil — —
Alliances (ALL) 57b common nonfoil — —
Alliances (ALL) 57a common nonfoil — —
Alliances (ALL) 57a common nonfoil $0.13 —
Alliances (ALL) 57a common nonfoil — —
Alliances (ALL) 57b common nonfoil — —
Alliances (ALL) 57a common nonfoil — —
Alliances (ALL) 57a common nonfoil — —
Alliances (ALL) 57b common nonfoil — —

Rulings

  • 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • 2008-10-01 Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
  • 2005-11-01 Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.