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Incremental Growth

Incremental Growth {3}{G}{G}

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Prints (34)

Set#RarityFinishesUSDFoil USD
The List (PLST) LRW-221 uncommon nonfoil $0.13
Jumpstart: Historic Horizons (J21) 588 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Welcome Deck 2016 (W16) 14 uncommon nonfoil $0.10
Welcome Deck 2016 (W16) 14 uncommon nonfoil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil $0.06 $0.21
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Khans of Tarkir (KTK) 138 uncommon nonfoil, foil
Modern Masters (MMA) 149 uncommon nonfoil, foil $0.14 $0.25
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil $0.22 $0.37
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil
Lorwyn (LRW) 221 uncommon nonfoil, foil

Rulings

  • 2014-09-20 You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
  • 2014-09-20 If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.