Goblin Razerunners {2}{R}{R}
Creature — Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
3/4
Prints (24)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | $0.28 | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Neon Dynasty Commander (NEC) | 106 | rare | nonfoil | — | — |
| Battlebond (BBD) | 179 | rare | nonfoil, foil | — | — |
| Battlebond (BBD) | 179 | rare | nonfoil, foil | — | — |
| Battlebond (BBD) | 179 | rare | nonfoil, foil | $0.19 | $0.40 |
| Duel Decks: Merfolk vs. Goblins (DDT) | 47 | rare | nonfoil | $0.16 | — |
| Duel Decks: Merfolk vs. Goblins (DDT) | 47 | rare | nonfoil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | — | — |
| Conflux (CON) | 64 | rare | nonfoil, foil | $0.31 | $0.57 |
Rulings
- 2009-02-01 You don't count how many +1/+1 counters are on Goblin Razerunners until its triggered ability resolves.
- 2009-02-01 If Goblin Razerunners leaves the battlefield after its ability triggers but before it resolves, the amount of damage it deals is equal to the number of +1/+1 counters that were on it as it last existed on the battlefield.