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Legion's Initiative

Legion's Initiative {R}{W}

Enchantment

Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Prints (21)

Set#RarityFinishesUSDFoil USD
Double Masters 2022 (2X2) 242 rare nonfoil, foil
Double Masters 2022 (2X2) 242 rare nonfoil, foil
Double Masters 2022 (2X2) 517 rare etched
Double Masters 2022 (2X2) 242 rare nonfoil, foil
Double Masters 2022 (2X2) 517 rare etched
Double Masters 2022 (2X2) 517 rare etched
Double Masters 2022 (2X2) 517 rare etched
Double Masters 2022 (2X2) 242 rare nonfoil, foil
Double Masters 2022 (2X2) 242 rare nonfoil, foil $2.48 $0.95
Double Masters 2022 (2X2) 517 rare etched
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil $0.79 $4.01
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil
Dragon's Maze (DGM) 81 mythic nonfoil, foil

Rulings

  • 2013-04-15 A creature that's both red and white will get +1/+1 from Legion's Initiative.
  • 2013-04-15 The beginning of the next combat will happen even if the player whose turn it is doesn't intend to attack with any creatures.