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Leather Armor

Leather Armor {1}

Artifact — Equipment

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
The List (PLST) AFR-248 common nonfoil $0.23
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil $0.20 $0.39
Adventures in the Forgotten Realms (AFR) 248 common nonfoil, foil

Rulings

  • 2021-07-23 If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.