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Char-Rumbler

Char-Rumbler {2}{R}{R}

Creature — Elemental

Double strike {R}: This creature gets +1/+0 until end of turn.

-1/3

Prints (19)

Set#RarityFinishesUSDFoil USD
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil $0.09 $0.24
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil $0.25 $0.37
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil
Future Sight (FUT) 96 uncommon nonfoil, foil

Rulings

  • 2021-03-19 Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
  • 2007-05-01 A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
  • 2007-05-01 If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
  • 2007-05-01 Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.