← Back to browsing
Char-Rumbler

Char-Rumbler {2}{R}{R}

Creature — Elemental

Double strike {R}: This creature gets +1/+0 until end of turn.

-1/3

Prints (19)

Set#RarityFinishesUSDFoil USD
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil $0.09 $0.24
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Time Spiral Remastered (TSR) 158 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil $0.25 $0.37
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —
Future Sight (FUT) 96 uncommon nonfoil, foil — —

Rulings

  • 2021-03-19 Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
  • 2007-05-01 A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
  • 2007-05-01 If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
  • 2007-05-01 Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.