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Lose Calm

Lose Calm {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Prints (11)

Set#RarityFinishesUSDFoil USD
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil $0.17 $0.30
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil
Dragons of Tarkir (DTK) 147 common nonfoil, foil

Rulings

  • 2015-02-25 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • 2015-02-25 Lose Calm can target any creature, including one that’s untapped or one you already control.