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Extraordinary Journey

Extraordinary Journey {X}{X}{U}{U}

Enchantment

When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Prints (15)

Set#RarityFinishesUSDFoil USD
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 331 rare nonfoil, foil
Wilds of Eldraine Promos (PWOE) 48p rare nonfoil, foil $0.18 $0.39
Wilds of Eldraine (WOE) 331 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 331 rare nonfoil, foil
Wilds of Eldraine (WOE) 331 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil $0.31 $0.27
Wilds of Eldraine (WOE) 331 rare nonfoil, foil $0.28 $0.37
Wilds of Eldraine Promos (PWOE) 48s rare foil $0.60
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil
Wilds of Eldraine (WOE) 48 rare nonfoil, foil

Rulings

  • 2023-09-01 Players must pay all costs and follow all normal timing rules for spells cast with Extraordinary Journey's first ability.
  • 2023-09-01 Extraordinary Journey's second ability applies to all creatures that enter the battlefield from exile or were cast from exile, not just creatures cast with Extraordinary Journey's first ability.