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Cliffhaven Kitesail

Cliffhaven Kitesail {1}

Artifact — Equipment

When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Prints (17)

Set#RarityFinishesUSDFoil USD
Foundations Jumpstart (J25) 748 common nonfoil $0.26 —
Foundations Jumpstart (J25) 748 common nonfoil — —
Foundations Jumpstart (J25) 748 common nonfoil — —
Foundations Jumpstart (J25) 748 common nonfoil — —
Foundations Jumpstart (J25) 748 common nonfoil — —
Foundations Jumpstart (J25) 748 common nonfoil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil — —
Zendikar Rising (ZNR) 243 common nonfoil, foil $0.09 $0.29

Rulings

  • 2020-09-25 Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • 2020-09-25 If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.