Armory Mice {1}{W}
Creature — Mouse
Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3/1
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | $0.07 | $0.10 |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
| Wilds of Eldraine (WOE) | 3 | common | nonfoil, foil | — | — |
Rulings
- 2023-09-01 Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
- 2023-09-01 The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
- 2023-09-01 Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
- 2023-09-01 Each celebration ability has a different effect.
- 2023-09-01 Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.