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Furnace of Rath

Furnace of Rath {1}{R}{R}{R}

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Prints (42)

Set#RarityFinishesUSDFoil USD
The List (PLST) TMP-177 rare nonfoil $7.11
Salvat 2011 (PS11) 104 rare nonfoil
Duels of the Planeswalkers (DPA) 44 rare nonfoil $7.40
Planechase (HOP) 55 rare nonfoil $6.02
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil $7.62 $31.18
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Tenth Edition (10E) 204 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188★ rare foil $19.68
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil $5.82
Ninth Edition (9ED) 188 rare nonfoil, foil
Ninth Edition (9ED) 188 rare nonfoil, foil
Eighth Edition (8ED) 187★ rare foil $22.98
Eighth Edition (8ED) 187 rare nonfoil $6.59
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Eighth Edition (8ED) 187 rare nonfoil, foil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil $6.39
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil
Tempest (TMP) 177 rare nonfoil

Rulings

  • 2005-08-01 If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • 2004-10-04 If you have two of these on the battlefield, the damage is multiplied by 4.
  • 2004-10-04 The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
  • 2004-10-04 If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
  • 2004-10-04 The trample rules cause damage to be divided before it is doubled.