Geier Reach Bandit // Vildin-Pack Alpha
Creature — Human Rogue Werewolf // Creature — Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Prints (15)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Innistrad Remastered (INR) | 464 | uncommon | nonfoil, foil | $0.20 | $0.30 |
| Innistrad Remastered (INR) | 156 | uncommon | nonfoil, foil | $0.33 | $0.22 |
| Shadows over Innistrad Remastered (SIR) | 159 | uncommon | nonfoil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | $0.23 | $3.15 |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
| Shadows over Innistrad Promos (PSOI) | 159s | rare | foil | — | $1.39 |
| Shadows over Innistrad (SOI) | 159 | rare | nonfoil, foil | — | — |
Rulings
- 2025-01-24 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
- 2025-01-24 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
- 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
- 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.